Minecraft Tick Time Converter

Convert between game ticks, redstone ticks, and real time, plus day cycle markers, /time add, and TPS versus MSPT.

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What it does

Converts between Minecraft's 20 ticks per second game clock, redstone ticks (2 game ticks each), and real seconds, minutes, and hours. Also covers the day/night cycle: every named /time set marker with its tick value, what /time add lands on from a given starting time, and a server performance converter between TPS and MSPT. A reference table lists common in-game durations, like a furnace smelt or a full day, already converted.

How to use it

Pick a mode and enter the value it asks for: a tick count, a duration in seconds, a redstone tick count, a current day/night tick, or a measured TPS or MSPT figure. Every field converts live and updates the URL, so a link reproduces the exact conversion.

Why this one

Most tick converters online cover one direction and stop. This one keeps game ticks, redstone ticks, day cycle markers, /time add, and server TPS/MSPT together in one tool, since anyone building redstone, writing a datapack, or reading server lag numbers usually needs more than one of them in the same sitting. It runs entirely in your browser: your files and inputs never leave your device.

FAQ
How many ticks are in a Minecraft day?
24000 ticks, which is 20 real minutes at a full, unlagged 20 ticks per second. Noon is tick 6000, sunset is tick 12000, night (full dark) is tick 13000, midnight is tick 18000, and sunrise is tick 23000.
What is the difference between a game tick and a redstone tick?
A game tick is the server's base unit, 1/20 of a second. A redstone tick is exactly 2 game ticks, 1/10 of a second, and is the unit repeater delay steps and most redstone timing documentation use, since redstone components update on even tick boundaries.
What does MSPT tell me about server lag?
MSPT is the average milliseconds each server tick actually takes to process. A healthy server holds 20 TPS at 50 MSPT per tick; once MSPT climbs past 50 the server can no longer keep up, and TPS drops below 20 in direct proportion, since the server just runs fewer ticks per real second.

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